--------------------------------------------------------------------------- OP4_CATACLYSM v1 --------------------------------------------------------------------------- by [DRS]Yak_Fighter INFORMATION files: op4_cataclysm.bsp, op4_cataclysm.txt date: 10 May 2002 email address: YakFighter@aol.com Yak_Fighter11@hotmail.com URL: http://yak_fighter.tripod.com/yfrf/news_yf.html --------------------------------------------------------------------------- MAP INFORMATION game type: Op4 Deathmatch new wads: compiled into map new sounds: no new models: no number of players: 4-15 # player starts: 18 DESCRIPTION This is the op4_version of the HLDM map cataclysm. Upon releasing Cataclysm I recieved some small complaints that caused some big debate. I refused to change anything since the map had gone final. I am not a hypocrite, so I wasn't going to release a cataclysm_r. Instead I did the next best thing and added the changes to op4_cataclysm! The changes are small but important. I changed the teleporters to give each individual one a new color, and it looks much better. I also added two long jumps that are situated at opposite sides of the map. This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. Available weapons include: MP5, Shotgun, Eagle, SAW, Tau, Egon, RPG, Sniper Rifle, Shock Rifle, and some assorted explosives. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose. Basically I created a map that I would like to play. CREDITS Than (than@planetquake.com) - for than_industrial_r1.wad Meat (meatpak@hotmail.com) - for meatpak textures [DRS]Orpheus, [DRS]Zeddicus, [DRS]Reaper, [DRS]DoomDog, [DRS]Alien_Sniper, [DRS]Maj.Malfunction, [DRS]Hullu, [DRS]AeNiMa, and all the other [DRS] members (http://www.drsclan.com) Andrew Weldon (KungFuSquirrel), ReNo, Mikee, Leperous, Gollum, scary_jeff and everyone else at the SnarkPit Forums (www.snarkpit.co.uk/) All those crazy people at Prefabland (www.nin64.com/prefabland/) Planet Half-Life (www.planethalflife.com) Wadfather (www.planethalflife.com/wadfather/) Wavelength (www.planethalflife.com/wavelength/) Valve Editing Resource Center (www.valve-erc.com) Valve Softare iD Software --------------------------------------------------------------------------- PREVIOUS WORK -40 odd prefabs http://yak_fighter.tripod.com/yfrf/prefabs_yf.html www.nin64.com/prefabland/ www.planethalflife.com/prefablab/ -Torque (HLDM) http://yak_fighter.tripod.com/maps/torque.zip reviewed: 8/10 from Global Assault (www.globalassault.com) 2/5 from Hornetking UK (www.planethalflife.com/hornetking/) 6/10 from Biohazard (www.planethalflife.com/biohazard/) 7/10 from the Lambda Map Complex (www.planethalflife.com/complex) 7/10 from the Snarkpit (www.planethalflife.com/snarkpit/) -Cataclysm (HLDM) http://yak_fighter.tripod.com/maps/cataclysm.zip reviewed: 9/10 from Global Assault (www.globalassault.com) 'good'from HotDeathDiner (www.hotdeathdiner.com) --------------------------------------------------------------------------- This map MAY NOT be sold for money without my prior consent This .txt should be distributed with the map at all times This map MAY NOT be used as a base or re-released without my prior consent If this map is part of a commercial product, notify me before it is released Yak_Fighter @2002 . . . . . NEVER FORGET RADIUM AND HIS CONTRIBUTIONS TO THE HALF-LIFE MAPPING SCENE!